Magic: The Gathering’s Commander format allows players to build decks around almost any legendary creature. This provides players with unique deck building opportunities unlike any other format.
While many popular commanders come in the form of rare and mythic rare cards, there are plenty of powerful commander options that have been printed at uncommon rarity, making them a viable and accessible option for those who play with them. a limited budget. Since many uncommon legendary creatures have been imprinted throughout Magic’s history with varying levels of strength, we’re going to take a look at the best uncommon legendary creatures and see which ones make the best commanders.
7/7 Syr Carah, the Bold
In recent years, impulsive draw, or exile the top card of your library and gain the ability to play that card for a set amount of time, has become synonymous with red mana.
A mono-red human knight for five mana, Syr Carah, the Bold can be tapped to deal one damage to any target. That’s key, because whenever Syr Carah or an instant or sorcery you control deals damage to a player, you impulsively draw. This allows Syr Carah to serve as an excellent burn commander, as each burn spell you cast grants access to additional cards you can cast, reducing the chance of running out of gas.
6/7 Tetsuko Umezawa, Fugitive
Imprinted in Dominaria, Tetsuko Umezawa, Fugitive is a mono-blue commander who can make good use of creatures with low power or stamina. Simple but quite powerful, this 1/3 for two mana indicates that creatures you control with power or toughness of one can’t be blocked.
This means that when paired with small creatures with impressive battle damage-based triggered abilities and enchantments like Recon Mission, Tetsuko is able to reliably deliver incredible value. Rather than defeating opponents in one massive attack, Tetsuko Umezawa decks seek to win through a series of multiple smaller-scale attacks that cannot be blocked, constantly filling their own hands.
5/7 Zada, Hedron Crusher
Although originally printed as rare in Battle for Zendikar, Zada, Hedron Grinder was printed at rare rarity in Masters 25. Another mono-red Commander, Zada is a unique 3/3 Goblin that induces shuffling the use of powerful single-target spells. with significant array states of effective creatures and tokens.
This is because Zada has a useful ability that states that if you cast an instant or sorcery that only targets Zada, that spell is copied for every other creature you control, targeting those respective creatures. Since a one-mana spell like Expedite doesn’t just target a creature but lets you draw a card in the process, when paired with Zada and several other creatures, you can rack up significant value for minimal investment. in mana.
4/7 Rograh, son of Rohgahh
While many uncommon companions have been introduced in Commander Legends, Rograkh, Son of Rohgahh is easily among the strongest. A 0/1 Kobold warrior, Rograkh has access to several useful keywords, namely first strike, threat, and trample. While Rograkh’s size may be small, he has a distinct selling point, being the only zero-mana commander in all of Magic.
This means that this Commander can be reliably cast on the first turn of every game, allowing Mox Amber while allowing you to start equipping it with Auras, Gear, and Counters from the start. Additionally, since this creature has access to a partner, Rograkh decks can come in a wide variety of forms using the strengths of different color identities.
3/7 Kardur, Doombane
A deceptively incredible commander printed in Kaldheim, Kardur is a Rakdos (black/red) commander who can force opponents to use their resources against each other, dealing a significant amount of damage in the process. Indeed, when Kardur enters the battlefield, each creature controlled by your opponents is forced to attack during its next turn and must attack a player other than you if able (sting, but without the keyword).
Not only does this deal damage to your opponents, but it gives you some breathing room as you cannot be attacked that turn. As if this effect wasn’t already strong, Kardur states that each time an attacking creature dies, each opponent loses a life and you gain a life, punishing your opponents for blocking those forced attacks and dealing even more damage.
2/7 Syr Konrad, The Sinister
Imprinted alongside Syr Carah in Throne of Eldraine, Syr Konrad, the Grim is an excellent mono-dark commander who can synergize with multiple strategies such as Aristocrats, Mill, and Rejection.
For five mana, this 5/4 Human Knight declares that whenever another creature dies or whenever another creature enters a graveyard from anywhere outside the battlefield, that creature deals damage to each opponent.
When paired with heavy milling effects, reject outs, or sacrifice outs, Syr Konrad decks are capable of dealing massive damage to each other players fairly quickly. While this effect is already strong on its own, Syr Konrad can even be used to activate when needed, like for two mana you can have each player grind a card.
1/7 Tatyova, Benthic Druid
While it’s no secret that Simic (blue/green) decks are powerful in Commander thanks to their access to great mana ramping and card draw options, Tatyova, Benthic Druid is a pounding Commander. this feeling.
3/3 Merfolk Druid for five mana, Tatyova states that whenever a land enters the battlefield under your control, you gain a life and draw a card. As green grants access to countless effects that allow you to put additional land into play, Tatyova offers a stellar payoff for doing so, constantly filling your hand and ensuring you have spells to cast.
Next: Magic: The Gathering – Best Artifacts From Warhammer 40,000 Commander Decks